Singapore rules148 tilesIndependent beginner guide

Official Singapore Mahjong Rules

Learn the tiles, make a winning hand, follow a turn, and play your first Singapore Mahjong game tonight.

Follows the defaults published by SingaporeMahjong.com. This is an independent educational guide; household rules can vary.

Your goal

1 Fan from the Red Dragon Pong. Enough to win under the default setting.

4players
148tiles
13tiles each
1 Fanminimum by default
5 Fandefault payout cap

01 Β· The tile set

Meet all 148 tiles

Numbered suits make sequences. Winds and Dragons make matching sets. Flowers, Seasons, and Animals are bonus tiles that are exposed and replaced.

108numbered suits
28Honors
8Flowers & Seasons
4Animals
148total

Bamboo 紒 / 村

1 to 9, four copies each

1 2 3 4 5 6 7 8 9

Circles η­’

1 to 9, four copies each

1 2 3 4 5 6 7 8 9

Millions / Characters 萬 / δΈ‡

1 to 9, four copies each

1 2 3 4 5 6 7 8 9

Honor tiles

Winds ι’¨η‰Œ

No sequences. Use matching pairs, Pongs, or Kongs.

East 東 South 南 West θ₯Ώ North εŒ—

Honor tiles

Dragons δΈ‰ε…ƒη‰Œ

Every Dragon Pong or Kong is worth 1 Fan.

Red δΈ­ Green η™Ό White η™½

Bonus tiles

Flowers and Seasons θŠ±η‰Œ

Expose immediately. Draw a replacement from the back of the wall. Match the number to your seat wind. On common sets, Season numbers are red; Flower numbers are blue or black.

1 · East 東 Flower 1 Season 1
2 Β· South 南 Flower 2 Season 2
3 Β· West θ₯Ώ Flower 3 Season 3
4 Β· North εŒ— Flower 4 Season 4

Singapore signature

The four Animals εŠ¨η‰©η‰Œ

Each Animal is worth 1 Fan. Expose it and draw a replacement. Artwork differs between physical sets, so recognise the label, not just the picture.

CatPairs with Mouse
MousePairs with Cat
RoosterPairs with Centipede
CentipedePairs with Rooster

02 Β· Achieving Mahjong

Four sets and exactly one Eye

A normal win is four Chows, Pongs, or Kongs plus one matching pair called the Eye. With no Kongs that is 14 physical tiles; each declared Kong adds one extra physical tile.

SET3 or 4 tiles
+
SET3 or 4 tiles
+
SET3 or 4 tiles
+
SET3 or 4 tiles
+
EYE2 matching tiles
=
胑Mahjong!
吃

Chow

chΔ« Β· sequence

5 6 7

Three consecutive numbers in the same numbered suit. No Winds, Dragons, Flowers, or Animals.

η’°

Pong

pèng · three alike

4 4 4

Three identical numbered or Honor tiles. Flowers and Animals cannot form a Pong.

杠

Kong

gΓ ng Β· four alike

Four identical numbered or Honor tiles. Declare it and take a replacement tile from the back.

眼

Eye

pair Β· two alike

Two identical numbered or Honor tiles. A normal win has one Eye, no more and no less.

Complete example

This hand can call Mahjong 胑

It has four sets, one Eye, and 1 Fan from the Red Dragon Pong.

Chow
Chow
Chow
Pong Β· 1 Fan
Eye
Optional physical setupWall layout and first deal
The 19 / 18 / 19 / 18 wall

Shuffle all 148 tiles. Build four walls two tiles high: East and the opposite player make 19 stacks each; the other two players make 18.

Deal 13 tiles

Each player starts with 13 concealed tiles. Expose every Flower, Season, or Animal and take a replacement from the opposite end of the wall.

Start

The banker is East. East draws a 14th playable tile and discards first. Exact dice and wall-break customs vary by table.

03 Β· How to play Mahjong

Start the game, then follow the turn loop

Each player begins with 13 concealed tiles. Expose and replace bonus tiles; East takes a 14th playable tile and discards first.

東

Banker and Player Winds

Banker is East; players to the right are South, West, then North. After a winβ€”or a wall draw where someone declared a Kongβ€”the banker moves right. Otherwise East stays.

ι’¨

Prevailing Wind

It begins at East and advances to South, West, then North after each full banker rotation. The round ends after North.

15

Ending the game

A game ends on a win or with 15 tiles left. The final playable tile may win, Kong, or complete a bonus set, but no replacement or discard follows.

1

Draw

Take one tile from the live wall.

2

Replace bonuses

Expose any Flower, Season, or Animal and draw from the back.

3

Check

Declare a win or Kong if your tiles allow it.

4

Discard

Place one tile face-up. Your turn ends.

When one tile gets many calls

Claim priority

Resolve the strongest legal claim first. A win also goes to the eligible winner closest to the discarder in counterclockwise order.

  1. 1Win 胑Any eligible player
  2. 2Kong 杠Any eligible player
  3. 3Pong η’°Any eligible player
  4. 4Chow 吃Next player only
胑

Win

Use a self-drawn tile or anyone's latest discard to complete a legal hand that meets the minimum Fan.

η’°

Pong

With two matching concealed tiles, claim anyone's latest matching discard. Expose all three, then discard.

吃

Chow

Only the player immediately to the discarder’s right may claim the latest discard for a same-suit sequence. Expose it, then discard.

θΏ‡

Pass

If nobody claims, play continues to the right. Once the next player draws, the old discard is dead.

Three ways to make four alike

The three Kongs 杠

Kong-3

Claim a discard

You hold three concealed copies. Another player discards the fourth. Claim it, expose all four, then draw a replacement from the back.

Source default: 2 points from each opponent
Kong-1

Upgrade an exposed Pong

You draw the fourth tile matching your exposed Pong. Add it to the set and take a replacement. The added tile can be stolen for a win, called Robbing the Kong.

Source default: 2 points from each opponent
Kong-4

Four concealed copies

After a draw leaves you holding all four matching tiles concealed, declare them together, expose the set, then take a replacement tile from the back. If you can declare more than one Kong, choose which to declare.

Immediate payment is not specified by the primary source

04 Β· Types of Mahjong combinations

Normal combinations and special wins

Most wins still need four sets and an Eye. 13 Wonders and the Flower wins below can bypass that shape; automatic Dragon and Wind wins are table-dependent because the supplied source describes them inconsistently.

1 Fan

All Chow

Four Chows and an Eye. The Eye cannot be a Dragon, prevailing Wind, or your Seat Wind. A discard win needs more than one possible winning tile.

4 Fan total

Ping Wu

An All Chow hand with no exposed Flowers, Seasons, or Animals. Its 4 Fan replaces rather than adds to the 1 Fan for All Chow.

2 Fan

All Pong

Four Pongs and/or Kongs, plus one Eye.

2 Fan

Half Color

One numbered suit mixed with Honor tiles.

4 Fan

Full Color

Only one numbered suit, with no Honors. The supplied source also classifies an Honors-only hand here.

9 Fan

All Terminal

A valid hand using only 1 and 9 tiles.

2 Fan

Half Terminal

A valid hand mixing terminal tiles (1s or 9s) with Honors, with no numbered tiles from 2 to 8.

0 Fan

Chicken Hand

A valid four-sets-and-an-Eye hand that earns none of the other patterns. It cannot win under the default 1-Fan minimum.

Instant and irregular wins

Ways to win without the normal hand

8 Fan十三

13 Wonders

One 1 and one 9 from each numbered suit, one of every Wind and Dragon, plus a duplicate of any one of those 13 tiles as the Eye.

+ pair
12 / 10 Fan花

Eight Flowers

All eight Flowers and Seasons is an automatic 12-Fan win. If you have seven and another player draws the eighth, you take it and win for 10 Fan.

7 Fan · table-dependent龍

All Dragons

Pongs and/or Kongs of Red, Green, and White Dragons. The source both presents this as an automatic win and lists it as a variation. Treat it as off until all four players agree.

12 Fan Β· table-dependentι’¨

All Winds

Pongs and/or Kongs of East, South, West, and North. The source both presents this as an automatic win and lists it as a variation. Treat it as off until all four players agree.

05 Β· How to earn Fan

Fan are doubles

Only the winner's hand is scored. Add every Fan the winner earned; each Fan doubles the base score. The supplied default caps payout at 5 Fan, even when the raw hand value is higher.

Minimum1 Fan

needed to declare a normal win

Default cap5 Fan

higher raw values pay as 5 unless agreed otherwise

Formula2Fan

base points before win-type doubling

0 Fan1base point
1 Fan2base points
2 Fan4base points
3 Fan8base points
4 Fan16base points
5+ Fan32default capped base

Hand patterns

Fan for the shape of the winning hand

Chicken Hand0
All Chow1
All Pong2
Half Color2
Half Terminal2
Ping Wu (replaces All Chow)4 total
Full Color4
13 Wonders8
All Terminal9

Honors

Dragons and valuable Winds

Each Dragon Pong or Kong1
Prevailing Wind Pong or Kong1
Your Seat Wind Pong or Kong1If it is also the Prevailing Wind, the same set earns both: 2 Fan total.
Little Dragons: two Dragon sets + third Dragon Eye3 totaltwo set Fan plus the 1-Fan combination bonus
Little Winds: three Wind sets + fourth Wind Eye4 totalcorrects the source's apparent β€œDragon” typo
All Dragons Β· table-dependent automatic win7
All Winds Β· table-dependent automatic win12

Bonus tiles

Animals, Flowers, and Seasons

Each Animal tile1
Complete four-Animal set+15 total including each Animal
Each Flower or Season matching your Seat Wind number1
Complete Flower set+1
Complete Season set+1
Eight Flowers automatic win12
Seven Flowers, then take the eighth10

How the win happens

Event bonuses

Win on a replacement tile1
Win on the final playable tile1
Robbing a Kong1

06 Β· How do you score?

Who pays how much?

First find the base points from Fan. Then apply the win type. These are points or chips, not a currency.

Step 1

Count Fan

Add every valid source of Fan, then apply the table's cap.

Step 2

Find base points

1 point doubled once per payable Fan.

Step 3

Apply win type

Discarder or all players may owe double.

Win on a discard

Discarder pays double

Discarder2Γ— base
Each other player1Γ— base

Self-drawn win

Everyone pays double

Each of three opponents2Γ— base

13 Wonders is paid like a self-drawn win even when the winning tile was discarded.

Example

A 3-Fan win has 8 base points

Win on a discard

Discarder pays 16. Each other player pays 8.

Self-drawn win

Each opponent pays 16.

Paid immediately

Side payouts during the hand

2 each

Kong-1 or Kong-3

Receive 2 points from each of the three opponents when declared.

4 each

Complete Animal set

Receive 4 points from each of the three opponents for all four Animals.

4 each

Complete Flower or Season set

Receive 4 points from each of the three opponents for either complete four-tile set.

2 / 4 each

Cat + Mouse

Receive 2 from each opponent, or 4 from each if both were in your initial 13 tiles.

2 / 4 each

Rooster + Centipede

Receive 2 from each opponent, or 4 from each if both were in your initial 13 tiles.

2 / 4 each

Both seat-matching bonus tiles

Your matching Flower-and-Season pair earns 2 from each opponent, or 4 from each if both were in your initial 13.

07 Β· Pay All situations

β€œPay all” means one player covers the table

Some dangerous discards make the discarder liable for the full payment if the exposed opponent completes the threatened pattern and wins under the source's conditions.

Before discarding, scan exposed tiles

Look for two Dragon sets, three Wind sets, visible Fan near the cap, or three same-suit sets. Late in the wall, check whether your tile is fresh.

Confirm exact chip math with your table before play.
01

The third Dragon

An opponent shows Pongs or Kongs of two Dragons. You discard the missing Dragon and they use it to complete the full Dragon set by Pong, Kong, or Win.

Danger tileWhichever Dragon is missing
02

The fourth Wind

An opponent shows three Wind Pongs or Kongs. You discard the missing Wind and they use it to complete the Wind set by Pong, Kong, or Win.

Danger tileWhichever Wind is missing
03

Visible Fan at the limit

At 5 exposed Fan, feeding a Dragon, prevailing Wind, or Seat Wind used for Win, Pong, or Kong establishes liability. At 4 exposed Fan, the tile must be used for a Pong or Kongβ€”including a winning Pongβ€”that reaches 5.

At 3 exposed FanOnly the shared prevailing-and-Seat Wind, worth 2 Fan, can reach 5.
04

Exposed Full Color

An opponent shows three or four sets from one numbered suit. You discard a tile from that suit and it directly completes their Full Color win.

Danger tilesAny same-suit tile that directly completes their Full Color win
05

Fresh tile at the end

Fewer than four playable tiles remain. You discard a tile not already present in the discard pool and another player wins with it.

Danger tileAny β€œfresh” tile not seen among discards

08 Β· Rule variations

Agree before you shuffle

Use the left column for this guide's supplied defaults. Turn on an optional variation only when all four players agree.

This guide's defaults

Optional source-listed variations

First game tip: Keep the defaults, skip optional variations, use chips instead of money, and ask one experienced player to supervise the first wall break.

Quick reference

Singapore Mahjong playing cheat sheet

Defaults: 1 Fan minimum Β· 5 Fan cap Β· 15 tiles left in wall

1Your winning hand

4 sets + 1 Eye + at least 1 Fan

  • Chow 吃: 3 consecutive, same numbered suit
  • Pong η’°: 3 identical tiles
  • Kong 杠: 4 identical + replacement draw
  • Eye 眼: 2 identical tiles

2Your turn

  1. Draw from the live wall.
  2. Expose Flowers, Seasons, Animals.
  3. Replace each from the back.
  4. Check for Win or Kong.
  5. Discard one tile face-up.

Next player is seated to the discarder’s right.

3Claim priority

Win 胑›Kong 杠›Pong η’°β€ΊChow 吃

  • Win, Kong, Pong: any eligible player
  • Chow: next player only
  • Win: the hand ends immediately
  • Chow / Pong: expose the set, then discard
  • Kong: expose, draw a replacement, then discardβ€”except on the final playable tile
  • Passed same tile resets after your next draw, Chow, Pong, or Kong
  • You cannot Win, Pong, or Chow your own most recent discard

4Fast Fan

Each Dragon set+1
Prevailing Wind set+1
Your Seat Wind set+1
Each Animal / matching bonus1
All Chow1
All Pong / Half Color / Half Terminal2
Ping Wu / Full Color4
Replacement / last tile / rob Kong win+1

If the Prevailing Wind is also your Seat Wind, that one set earns both: 2 Fan total.

5Base points

0F11F22F43F84F165F+32
  • Discard win: discarder pays 2Γ—, others 1Γ—
  • Self-draw: all three opponents pay 2Γ—
  • 13 Wonders: paid as self-draw

6Instant payouts

  • Kong-1 / Kong-3: 2 each
  • All 4 Animals: 4 each
  • Full Flower or Season set: 4 each
  • Animal pair: 2 each, or 4 if initially dealt
  • Both matching seat bonuses: 2 each, or 4 if initially dealt

!Pay-all scan before discarding

  • Two Dragon sets showing β†’ do not feed the third Dragon
  • Three Wind sets showing β†’ do not feed the fourth Wind
  • Visible Fan at 4 or 5 β†’ beware Dragons and valued Winds
  • Three same-suit sets β†’ beware that suit
  • Under 4 playable tiles β†’ beware any fresh tile

花Bonus reminder

Expose every Flower, Season, and Animal, then replace it from the back.

1 East 東2 South 南3 West θ₯Ώ4 North εŒ—

Each Animal = 1 Fan. Each Flower or Season matching your seat number = 1 Fan.

Sources and method

Built from Singapore-specific references

This is an independent learning guide, not an official governing-body rulebook and not affiliated with either source.

Rules checked 28 August 2026. If your host teaches a different local convention, agree on it before play.

Cheat sheet